IAPs: You can buy stacks of coins to speed up unlocking cards. Moreover, it cements itself as being the best freebie iPhone racer, despite omitting many of the conventions you’d expect from the genre. With 15 tracks, up to ten online races on the go at once, and a slew of unlockables to collect, Disc Drivin’ 2 should keep you flicking for months. But the actual racing bit is pleasingly unique, with its mix of snooker-like aiming, speed, and split-second decision making. Fortunately, you can spend as much time on them as you like in the speedrun mode, mastering every turn, and committing to memory jump and trap locations. Naturally, just as in traditional racing fare, a solid grasp of the tracks helps. Your aim is to hit speed-up pads and build boost, and to not end up hurling your disc into the abyss or getting it impaled. You select a track, kick off a race against a randomly selected online opponent, and flick your little disc onwards. OK, it is a little bit ridiculous, but, most importantly, the game is huge fun. At a fiver, this would be a recommended puzzler. In a genius move that adds longevity, the draw changes daily (and throws a wildcard with its own rules into the mix), giving you an entirely new – yet familiar – puzzle to tackle. That means across multiple attempts you should be able to boost your score, through gradually making the isle layout more optimal. Every deal is identical – as are the imp’s movements. If Impossible Isles dished out cards at random, it would be fun enough, but it doesn’t. And then there’s an angry ogre and slot-blocking imp to contend with, and mega-points secret bonuses to discover. Ego-crazed shrines demand to have their subjects nearby. Put water next to a mountain and the big hill will have a strop. But their other wishes must be taken into account too: bunnies like fields ducks like water.Īs if that wasn’t complicated enough, everything else in this game is sentient to some degree. As you lay down tiles, you must ensure ducks and bunnies never sit in adjacent squares, or you’ll be docked points. Here, the local bunnies and ducks hate each other with a passion. If you thought district zoning in the likes of SimCity was tough, wait until you chance upon Impossible Isles. Assuming your thumbs can take the strain, you won’t find a better freebie platformer on iPhone. Mastery reaps rewards as you gradually crack how to control Mombo at speed and dig further into the game. There’s a lot more going on too: quests characters to chat to the means to use gems you collect to kit out Mombo with special abilities. Get enough of those and more areas are unlocked. Although you don’t have to zoom around like a maniac, dispatching a level’s entire quotient of foes before a timer ticks down nets you a coveted combo award. The game’s exploration elements feel very Metroid, but there are dollops of Super Meat Boy too as you barrel around, leaping off walls and jumping on enemies. Still, it’s now your lot as the purple, bouncy, big-tongued Mombo to give your foes a thorough licking. And we can guarantee the last of those wasn’t in the minds of Subrosa’s citizens when praying for a saviour to deliver them from the evil King of Nightmares. Mario has a plethora of power-ups to call on. Sonic can blaze along at breakneck speed. The more you have, the more you can take on in any one game – and on larger maps, too.Ĭelebrated platform game stars have unique characteristics that help them stand out. However you play, it’s an astonishing achievement, huge fun, and the best freebie game on iPhone. In limiting your turns and giving you a score at the end, the game also feels puzzlish, since you must figure out how to better your lot with very limited resources and time.įor more bloodthirsty players, there’s also a ‘domination’ mode, where you play until only one tribe remains standing. In essence, then, this is Civilization in microcosm – a brilliantly conceived mobile take on 4X gaming (eXplore, eXpand, eXploit, eXterminate) that betters actual Civ games that have appeared on iPhone. Would it be beneficial this turn to research hunting and utilise nearby (and tasty) wildlife? Or would the smart move be getting the technology to forge huge swords, subsequently enabling you to gleefully conquer rival cities? Much of the game is based around strategising, making the best use of limited resource allowances.
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